A grid-iron inspired strategy game

Published on
April 24, 2024

The game of Odess was developed initially as a physical boardgame, however as more and more complexity was added to game play it became clear that this game is much better suited to digital. However translating the game to digital was easier said than done, I was brought in to help with designing new game pieces which capture all the power, energy and agility of their physical counterparts.

To create full sets of pieces for each team, they needed to be made in a way that was simple to recolour while maintaining consistency. Given the level of complexity in each shape, I decided to approach it using layers of blending modes to apply levels of complexity, while retaining a base geometry in a component. This approach meant I could easily make alterations to the colour layer, shading layer, or even the base geometry and have the combined final shape update automatically.


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